Difference between revisions of "Contact"

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Contact is a word game that guarantees that no conversation topics are at hand at game end, either because you exhausted them before commencing, or because you killed them by playing. As far as we know, Contact originated at [[MathCamp]], and spread through the various nerd camps until it got to Floor π.
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Contact is a word game that guarantees that no conversation topics are at hand at game end, either because you exhausted them before commencing, or because you killed them by playing. As far as we know, Contact originated at [[Mathcamp]], and spread through the various nerd camps until it got to Floor π.
  
 
==How To Play==
 
==How To Play==
  
Players consist of a Dealer, who has a concealed word, and The Rest. The Rest win if they successfully ascertain what The Dealer's word is. The Dealer wins if The Rest give up in the process. At the beginning of the game, the Dealer has a sequence of characters <math>a_1a_2a_3 \ldots a_n</math> in which each a_i is a lowercase letter and the a_i read as an English word. The Rest are then told what a_1 is, and the game begins. The game can be defined inductively, so we shall provide instructions for the case where The Rest are aware of the first k letters of The Dealer's word.
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One person, the Dealer, has a word; the others are trying to determine its identity by asking questions about it. To start, the first letter of the word is provided to everyone. Whenever a guesser poses a question that the Dealer is unable to answer satisfactorily, other guessers may establish "Contact", indicating that they think they have the same answer to the question as the asker does. When the Dealer gives up, they count down from 3, then say their words. If they match, the Dealer provides the next letter of the word. Play continues in this fashion until the Dealer is forced to use his/her word as an answer to a question, or until the guessers run out of vocabulary.
  
# A member of The Rest poses a question to The Dealer whose answer begins with the k letters provided.
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==House Rules==
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* Questions may be re-asked in their original form once.
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* Questions may not require answers that cannot be reasonably expected to be in the Dealer's knowledge bank.
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* The person asking the "winning" question becomes the Dealer for the next round.
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* While having phrases or foreign words or proper nouns as a word is not permissible for the Dealer's word, answers to questions may be the this type, provided that they do not violate any of the other rules.
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* Questions may be non-questions.
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* The countdown may begin immediately upon a Contact.
  
[[Category: Not Video Games]]
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[[Category: Not Not Games]]

Latest revision as of 16:28, 21 June 2018

Contact is a word game that guarantees that no conversation topics are at hand at game end, either because you exhausted them before commencing, or because you killed them by playing. As far as we know, Contact originated at Mathcamp, and spread through the various nerd camps until it got to Floor π.

How To Play

One person, the Dealer, has a word; the others are trying to determine its identity by asking questions about it. To start, the first letter of the word is provided to everyone. Whenever a guesser poses a question that the Dealer is unable to answer satisfactorily, other guessers may establish "Contact", indicating that they think they have the same answer to the question as the asker does. When the Dealer gives up, they count down from 3, then say their words. If they match, the Dealer provides the next letter of the word. Play continues in this fashion until the Dealer is forced to use his/her word as an answer to a question, or until the guessers run out of vocabulary.

House Rules

  • Questions may be re-asked in their original form once.
  • Questions may not require answers that cannot be reasonably expected to be in the Dealer's knowledge bank.
  • The person asking the "winning" question becomes the Dealer for the next round.
  • While having phrases or foreign words or proper nouns as a word is not permissible for the Dealer's word, answers to questions may be the this type, provided that they do not violate any of the other rules.
  • Questions may be non-questions.
  • The countdown may begin immediately upon a Contact.