Difference between revisions of "Nim"

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In choose-your-own-pile-nim, each player starts with a pile of coins of size n. Depending on the group preference, n can be limited to a range {0, b}. Players will then take turns, and on each turn they can remove up to b coins from any other players pile, or their own. If a pile is empty, the player owning that pile must report so, and the individual who is attempting to take a coin form that pile may choose another one. The player who takes the last coin from the last pile wins.
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In choose-your-own-pile-nim, each player starts with an integral pile of beans of size n which they choose before the game starts. Depending on the group preference, n can be limited to a range {0,1,...,b}. Players will then take turns, and on each turn they must remove any natural number of beans from any other players pile, or their own. Do this by saying "I remove x beans from player y's pile". If the pile is empty, the player owning that pile must report so, and the individual who is attempting to take beans from that pile must choose a different pile to take beans from. Players keep track of the number of beans in their pile internally. If the pile is non-empty but more beans are removed than are currently in the pile, the player owning the pile says nothing and sets the number of beans in their pile to zero. The player who takes the last bean from the last non-empty pile wins the game.
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Not to be confused with actual Nim, which is boring.
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[[Category:Choose your own x]]
 
[[Category:Choose your own x]]

Latest revision as of 14:16, 20 June 2018

In choose-your-own-pile-nim, each player starts with an integral pile of beans of size n which they choose before the game starts. Depending on the group preference, n can be limited to a range {0,1,...,b}. Players will then take turns, and on each turn they must remove any natural number of beans from any other players pile, or their own. Do this by saying "I remove x beans from player y's pile". If the pile is empty, the player owning that pile must report so, and the individual who is attempting to take beans from that pile must choose a different pile to take beans from. Players keep track of the number of beans in their pile internally. If the pile is non-empty but more beans are removed than are currently in the pile, the player owning the pile says nothing and sets the number of beans in their pile to zero. The player who takes the last bean from the last non-empty pile wins the game.

Not to be confused with actual Nim, which is boring.