Difference between revisions of "Real-Time Strategy"

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(New page: {{MOAR}} Real-Time Strategy is a genre of games. The games are always military in nature, so of course, the objective is to kick your opponent's ass. Kicking your opponent's ass is usuall...)
 
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===Expansion===
 
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Expansion is the concept of creating a second base that is not within the vague boundaries of the base you obtained at game start. Most of the time, expansions are placed at fresh resource patches; however, if the need arises, used patches or even resource-less plots of land may be necessary. Crucial for a powerful economy and a large army, expansion can make or break a game; the player/team who controls the highest percentage of the map most of the time wins the game.
  
 
===Static Defense===
 
===Static Defense===

Latest revision as of 00:55, 27 October 2007

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Real-Time Strategy is a genre of games. The games are always military in nature, so of course, the objective is to kick your opponent's ass. Kicking your opponent's ass is usually partitioned into smaller goals, namely the securing of resources, the conversion of those resources into the appropriate units, and then the proper maneuvering of those units to kick your opponent's ass.

Skillz that Killz

As in many other genres, grasping basic concepts central to real-time strategy goes a long way toward improving one's play.

Micromanagement

Macromanagement

Expansion

Expansion is the concept of creating a second base that is not within the vague boundaries of the base you obtained at game start. Most of the time, expansions are placed at fresh resource patches; however, if the need arises, used patches or even resource-less plots of land may be necessary. Crucial for a powerful economy and a large army, expansion can make or break a game; the player/team who controls the highest percentage of the map most of the time wins the game.

Static Defense

Area of Effect

Evasion and Counter-Evasion

List of RTS Games